| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Rob Crowley
State War Academy
253
|
Posted - 2013.11.15 15:47:00 -
[1] - Quote
Ah, I love the smell of SDE in the morning. Smells like vicissitude.
Thanks! |

Rob Crowley
State War Academy
253
|
Posted - 2013.11.18 08:14:00 -
[2] - Quote
Evanova Android wrote:The iconIDs.yaml file is illformed. There are "iconFile" entries that don't have single quotes (') around them, causing some parsers to think there are doubles instead of strings. The quotes should be there if only for consistency's sake. But AFAICS all of those instances contain a "_", so it's really on the parsers if they can't tell it's a string. |

Rob Crowley
State War Academy
253
|
Posted - 2013.11.29 18:53:00 -
[3] - Quote
CCP Creber Cattus wrote:Updated version of the SDE is now available. Rubicon 1.0.4 Cool. CCP Creber Cattus best Cattus! Btw, did you misspell Creeper Cactus?
Though you can all thank me for doing some of the SDE fixes manually yesterday. I knew that would bring us an updated SDE within 24 hours. |

Rob Crowley
State War Academy
258
|
Posted - 2013.12.04 08:23:00 -
[4] - Quote
iwannadig wrote:How to get such database, but for Dust 514? Well, some Dust stuff is in the SDE, e.g. there are some items in the invTypes table. There are also Dust icons in the toolkit. One thing that seems to be missing so far is catma attributes of the items. I don't think those were made available by CCP yet. |

Rob Crowley
State War Academy
275
|
Posted - 2014.01.25 17:25:00 -
[5] - Quote
Ooooh! I just ran into a problem regarding ship bonuses missing from invTypes.description, so I searched around a bit and found them in dgmTypeEffects and dgmTypeAttributes now. I don't know yet where the corresponding text for each ship bonus type is hidden, but this is potentially a hugely useful change. |

Rob Crowley
State War Academy
275
|
Posted - 2014.01.26 00:20:00 -
[6] - Quote
Desmont McCallock wrote:The description for the values can be found in the 'dgmAttributeTypes' table, column "displayName" (ship bonuses are with categoryID = 7) although some lack a proper 'displayName' (e.g. eliteBonusHeavyInterdictors1, eliteBonusElectronicAttackShip1, eliteBonusBlackOps1 etc.) The vast majority of ship bonuses in dgmTypeAttributes have generic attributes from category 7 or 9 that don't have a display name and don't reference the type of bonus at all. What would be required would be a displayName for the ship bonus effect in dgmTypeEffects.
And there's also the problem of linking the bonus values in dgmTypeAttributes with the appropriate entries in dgmTypeEffects. E.g. for a Merlin we have "shipBonusCF = -4" and "shipBonusCF2 = 5", but in dgmTypeEffects there's "shipShield*ResistanceCF2" and "shipHybridDamageBonusCF2". So I don't really see a way to link the right numbers to the corresponding effects.
Kid Delicious wrote:Using the Nestor as an example I grepped Steve's dump for "Amarr Battleship bonuses" which appears in the traits tab for that ship and got nothing. Well, the "Amarr Battleship" part is apparently coded as "AB" which would still be somewhat usable, what I'm missing more is the text description of the bonus' effect. |

Rob Crowley
State War Academy
278
|
Posted - 2014.02.15 01:13:00 -
[7] - Quote
I finally had some time to play with the new traits info and found that a couple bonuses have some precision/rounding issues:
typeIDs.yaml wrote:bonus: 99.650000000000006 bonusText: reduction in Torpedo Launcher powergrid requirement
bonus: 33.329999999999998 bonusText: reduction in Ice Harvester duration and activation cost The ones I found were limited to stealth bombers and mining barges/exhumers. Maybe you could do something about those and make them correct and pretty. |
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